> Since it's a simple 1x1 white texture, I guess using > CLAMP_TO_BORDER would make it try to blend into black (by > default) borders, which caused the visual result we were getting.
Could the shader use a 3x3 white texture with a white texture border? Would this resolve the issue? -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

