Hi Paul,

Yesterday I spotted OpenGL warning being generated by the OSG when
running shaders, and traced it back to an addition that Mike made for
the geometry shader support.  I've added an extra check against
geometry shader support before calling these methods and fixed the
OpenGL warning.   My guess it'll fix the problem your seeing too with
shadowmap.  This fix is in 2.3.2 and SVN.

Could you update and let me know if you still see this issue?

Robert.

On Jan 14, 2008 10:27 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
>
>
> Hi Robert -- osgShadow::ShadowMap no longer produces correct results for me
> in 2.3.x, though 2.2 still works fine.
>
> In 2.3.x, I now get the following displayed when I execute an app that uses
> ShadowMap:
> Error: glProgramParameteri not supported by OpenGL driver
>
> I'm reluctant to upgrade drivers as newer NVIDIA Windows drivers kill
> performance for occlusion query. Is there an environment variable that will
> make ShadowMap behave like it used to in 2.2?
>
> Thanks.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
>
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>
>
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