hey Robert,

Regarding you reply for preload textures question. I still have a couple of 
questions.

What i have done so far is to create a myCameraPreDrawCallback which extends 
from Drawcallback. In this class i override the operator to create a 
GLObjectsVisitor. Also, when the callback is constructed i keep a reference to 
the sub graph and then in the call back operator i let the sub graph accepts 
the visitor.

I am not sure this is a right approach but i am puzzled with one thing is how 
do you know the sub graph is complied and how to remove the call back?

Also, where should i get the camera from? is this just a camera i create or i 
should get from the viewer?

Thanks again

Charles

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