> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Franclin Foping
> Sent: Thursday, January 17, 2008 1:02 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] RE : Re: osgvolume not running on Linux
> 
> Hello,
>  I doubt it is a problem with the my driver because I am using a driver
> supplied by nVIDIA.

That means nothing.  There may be a required GL extension not implemented (a 
vendor may implement different extensions on different operating systems, 
regardless of the hardware being identical), or simply a bug in the driver.

Asking again: Exactly what graphics h/w are to trying to use (model numbers, 
driver version, Linux distro, etc)?

-- mew


>  The osgvolume example runs perfectly on Windows but not on Linux.
>  The osgTexture3D also runs perfectly on Linux so I don't think it has
> something to do with the lack of 3D texture support on Linux like
> Robert suggested.
>  Any other advice?
>  Regards,
>  Franclin.
> 
> Mike Weiblen <[EMAIL PROTECTED]> a écrit :
> 
>       Hi,
> 
>       turn up the OSG notify level to get more detailed output about
> what's
>       failing. I'd suspect a GPU/driver OpenGL extension issue rather
> than the
>       OS. What graphics h/w are to trying to use?
> 
>       -- mew
> 
> 
>       On Sat, January 12, 2008 15:01, Franclin Foping wrote:
>       > Hello everyone,
>       > I am currently working on a volume rendering program and I
> thought I
>       > could start by the build-in example osgvolume.
>       > However it doesn't work on Linux not sure why? In fact, when I
> run it the
>       > program exits immediately and returns 0, meaning that it
> terminates
>       > properly.
>       > Anyone can help?
>       > Other examples work perfectly.
>       > Any documentation about osgvolume? What is it supposed to do?
>       > Waiting for your reply.
>       > Franclin.
>       >
>       >
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