Brian schrieb: > Is there a faster alternative than using osg::Image::setImage? Or is there a > way that I can directly use HDC that the Flash control renders with OSG?
try using PixelBufferObjects this will increase performance when uploading the image to the gpu. From my head: image->setPixelBufferObject(new osg::PixelBufferObject(image)); Is your image power-or-two? You mentioned Texture2D, perhaps TextureRectangleRect is better suited. Perhaps you can render directly into the image's data. When rendering quicktime-movies I set up the movie's context to the image's data, no need to copy the current frame from one buffer to another. and then upload it to the GPU: Hope that helps, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

