Another future option for those who can wait 6 or so months for scriptable 3d viewer is the rewrite of Present3D that I have planned for later this year. My plan is rewrite it so there is core higher level C++ wrapper around the scene graph and viewer, and then have Lua or possibly Python wrappers around this, osgIntrospection would there for when you absolutely need to drill down to low level. Using these wrappers the vast majority of Present3D would then be written in the high level scripting language, this will allow it be easily customised into a 3d slide show based presentation tool like the current rev Present3D through to just being a plain scriptable viewer that doesn't invoke any of the slide show functions.
If things work out well with this rewrite Present3D might actually offer a reasonable alternative to using raw C++ and OpenSceneGraph, something the rather step learning curve that some new developers are finding when they starting trying to develop OpenSceneGraph based apps - not only are they learning scene graphs and the OSG API itself but often seem to be having to learn C++, C++ dev tools, OpenGL, real-time graphics along with the OSG all at the same time. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

