Another future option for those who can wait 6 or so months for
scriptable 3d viewer is the rewrite of Present3D that I have planned
for later this year.  My plan is rewrite it so there is core higher
level C++ wrapper around the scene graph and viewer, and then have Lua
or possibly Python wrappers around this, osgIntrospection would there
for when you absolutely need to drill down to low level.  Using these
wrappers the vast majority of Present3D would then be written in the
high level scripting language, this will allow it be easily customised
into a 3d slide show based presentation tool like the current rev
Present3D through to just being a plain scriptable viewer that doesn't
invoke any of the slide show functions.

If things work out well with this rewrite Present3D might actually
offer a reasonable alternative to using raw C++ and OpenSceneGraph,
something the rather step learning curve that some new developers are
finding when they starting trying to develop OpenSceneGraph based apps
- not only are they learning scene graphs and the OSG API itself but
often seem to be having to learn C++, C++ dev tools, OpenGL, real-time
graphics along with the OSG all at the same time.
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