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Hello
i want to load a bitmap image and display
it in osg.
I was planing to emulate the osgHUD
example and load a bitmap, map it to a quadstrip
as a texture and add it as a child to
the root node, using a ortho2d matrix for
the camera. is this the only way to display
a full screen bitmap in OSG ?
And is there a way i could draw to the
screen instead of loading a bitmap ?
Thanks
Peter DeSantis [EMAIL PROTECTED] Jumbo Vision International Pty Ltd Unit 2 ,1 Aitken Way Kewdale WA 6105 Australia Tel: 61 8 9353 6200 Fax: 61 8 9353 6211 |
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