Hello
 
i want to load a bitmap image and display it in osg.
 
I was planing to emulate the osgHUD example and load a bitmap, map it to a quadstrip as a texture and add it as a child to the root node, using a ortho2d matrix for the camera. is this the only way to display a full screen bitmap in OSG ?
 
And is there a way i could draw to the screen instead of loading a bitmap ?
 
 
Thanks

Peter DeSantis
[EMAIL PROTECTED]
Jumbo Vision International Pty Ltd
Unit 2 ,1 Aitken Way
Kewdale WA 6105
Australia

Tel: 61 8 9353 6200
Fax: 61 8 9353 6211
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