Thanks Robert,

what if i want to draw lines on the ortho2d screen, things like a cross hatch 
pattern, and circles and stuff ?
Would i have to drop to using opengl like 

glBegin(GL_LINES);
glColor3f(1.0, 0.0, 0.0);
glVertex2f(10, 10); // first line 
glVertex2f(50, 50); 
glVertex2f(10,120); // second line 
glVertex2f(120,10);
glEnd(); 


i cant see anything in OSG at a higher level that i could use ? I would prefer 
not to use opengl commands if i dont
have to if OSG has any other options at all

thanks

Peter


-----Original message-----
From: "Robert Osfield" [EMAIL PROTECTED]
Date: Mon, 21 Jan 2008 17:12:56 +0900
To: "OpenSceneGraph Users" [email protected]
Subject: Re: [osg-users] loading a bitmap and displaying it

> Hi Peter,
> 
> You could use osg::DrawPixels drawable, but... its slow compared to
> using a textured quad as modern hardware is all geared up for making
> textures polygons really fast, glDrawPixels being left long behind.
> So... my recommendation is to stick with the osghud style approach
> using a single fullscreen textured quad.
> 
> Robert.
> 
> On Jan 21, 2008 7:13 AM, Peter DeSantis <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hello
> >
> > i want to load a bitmap image and display it in osg.
> >
> > I was planing to emulate the osgHUD example and load a bitmap, map it to a
> > quadstrip as a texture and add it as a child to the root node, using a
> > ortho2d matrix for the camera. is this the only way to display a full screen
> > bitmap in OSG ?
> >
> > And is there a way i could draw to the screen instead of loading a bitmap ?
> >
> >
> > Thanks
> >
> > Peter DeSantis
> > [EMAIL PROTECTED]
> > Jumbo Vision International Pty Ltd
> > Unit 2 ,1 Aitken Way
> > Kewdale WA 6105
> > Australia
> >
> > Tel: 61 8 9353 6200
> > Fax: 61 8 9353 6211
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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