Hi Alessandro,

The names of nodes will be written and read from .ive.  The structure
of the scene graph can change though is you run the osgUtil::Optimizer
through it, but this isn't isn't directly related to .ive rather its
something that your app might be running, or something that osgconv
has invoked before writing the file.

To know for sure what has happened do a round trip conversion i.e.

  osgconv test.osg test.ive
  osgconv test.ive test2.osg

Then compare test.osg and test2.osg.

Robert.

On Jan 21, 2008 6:59 PM, alessandro terenzi <[EMAIL PROTECTED]> wrote:
> In my application I use a .osg file which contains simple objects. Using a
> text editor I give those object different names and descriptions. At runtime
> I look for some nodes which I previously gave names to, and perform some
> actions on them.
>
> Now I need to convert those .osg files to .ive and it looks like that my
> application cannot find those named nodes anymore...
>
> I used osgconv.exe to do the conversion from .osg to .ive. Am I doing
> something wrong or maybe osgconv.exe discards nodes names?
> Anyway, I wonder if, during the conversion, the topology of the scenegraph
> is changed in some way or not?
>
> Thank you very much :)
> Regards.
> Alessandro
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>
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