Hi Brian, The osg::Camera can be culled just like any ordinary node, the culling is done on its bounding sphere. The culling test itself is controlled by osg::Node::setCullingActive(bool) and is automatically set to false for Transform's with an ABSOLUTE_RF, which normally means more RTT cameras.
Robert. On Jan 21, 2008 7:13 PM, Brian <[EMAIL PROTECTED]> wrote: > Hi, > > I using an osgCamera to render to a texture. I use this texture for a > reflection in my scene. > > Is there a way to cull the camera. I don't want to waste CPU > cycles generating the reflection texture when the object isn't visible in > the scene. > > Brian > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

