Virginia Holmstrom schrieb:
> This may be a newbie question, but why is there no double type in the 
> definition of array (pasted below)?  How does one create geometry specified 
> with doubles if Geometry::setVertexArray can not accept doubles?
> 

The OpenGL API (and quite all of the modern graphics hardware) does not 
support double precision coordinates on vertex data. So it is of no use 
to store double values if they just get downsized on the API side.

For large scale precision geometry, make use of transformations (which 
work in double precision, of course).

regards Ralph

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