The Version we use is the latest stable Release version=2.2. 
We will not upload our files because while porting everything to opengl es - 
all of our code includes too many dirty hacks ;)
and actually the file is not "Teture.cpp" but src/Texture.cpp.

Oli & Andreas

>-----Ursprüngliche Nachricht-----
>Von: [EMAIL PROTECTED] 
>[mailto:[EMAIL PROTECTED] Im Auftrag 
>von Robert Osfield
>Gesendet: Donnerstag, 24. Januar 2008 15:48
>An: OpenSceneGraph Users
>Betreff: Re: [osg-users] Fix Warning in Teture.cpp
>
>Hi Andreas,
>
>Which version of the OSG are you building against?
>
>Also submission should whole files sent to osg-submission, 
>this ensures 1) the submission doesn't get lost 2) there is no 
>ambiguity about actual what one has to change.
>
>Robert.
>
>On Jan 24, 2008 2:22 PM, Kremser, Andreas (Praktikant) 
><[EMAIL PROTECTED]> wrote:
>> Hi,
>> @Robert
>> we just found a minor issue with both the constructor and the 
>> copy-constructor of the class Texture in Texture.cpp.
>> _internalFormatType(text._internalFormatType),
>> shall be initialized after
>> _internalFormatMode(text._internalFormatMode), because no 
>matter what 
>> order you specify in the initializer list- the member variables will 
>> be initialized in the order you declared them.
>> Just to avoid compiler warnings ;)
>> Regards,
>> Oli & Andi
>>
>> <C++STD>
>> 12.6.2 - Initializing bases and members [class.base.init] 5.
>> Then, nonstatic data members shall be initialized in the order they 
>> were declared in the class definition (again regardless of the order 
>> of the mem-initializers).
>> </C++STD>
>>
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