Hi Richard,
Way too little information to be able to know what is up with
performance, so lets start with a few questions to get the information
needed to guide you in the right direction:
What platform are you working on?
What hardware?
Did you compile a release build?
What performance did you get?
What is the update, cull, draw, GPU stats like?
How big is the database? Is it terrain, imagery, terrain+imagery?
Other cultral data in there???
Robert.
On Jan 25, 2008 3:54 AM, Richard S. Wright Jr.
<[EMAIL PROTECTED]> wrote:
>
>
> I'm loading a terrain set created with osgdem (.osga) via something like
> this:
>
>
> pTerrain = osgDB::readNodeFile("oahu-10.osga");
>
>
>
>
> Easy as pie. However, for a really dense terrain, the performance is a bit
> lack-luster. I wonder if everybody knows a trick that I haven't discovered
> yet for speeding this up a bit. Some standard "optimization" node
> configuration or setting that a newbie might have missed that can make a big
> difference.
>
>
>
>
> Richard
>
>
>
> _______________________________________________
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>
>
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