Hi Stephan,

Instead of drinking I did some googling..
I just found Eric's comments about Apple breaking binary  
compatibility, and someone with an identical error to me.

So it does seem this has something to do with me mixing 10.4 and 10.5  
frameworks.
I have been aware of this for a while so was actually quite careful to  
avoid it.

So (as I said) I have completely re-built OSG against 10.5, and also  
my entire project against 10.5
Am I missing something else I have to do to get around this?

Thanks again.
Stephen.

On Jan 27, 2008, at 2:19 AM, Stephan Huber wrote:

> Stephen Northcott schrieb:
>> Thanks for the suggestions...
>>
>> Tried both, but on 10.4u I get the same problem.
>>
>> And the latest svn is unbuildable for me. Lots of errors that I don't
>> really want to or know where to start trying to fix.
>>
> I did a fresh checkout and adjusted the XCode project, so osg compiles
> fine. ( I checked in back the modified Xcode-project, so do an update)
>> Do you know where I can get a version that has had those issues  
>> fixed?
> For my projects I am using Rev. 7799 of OpenSceneGraph on Max OS X +
> XCode 3.0 and Windows Vista + Visual Studio 2005.
>
> I've built OpenSceneGraph with the provided XCode project, I had to
> adjust some details (switching back to 10.4u sdk, set the deployment
> target to 10.4, ...). For now, I can't use CMake on OS Xbecause Cmake
> can't create (private) frameworks.
>
> One note: Be sure, that all your targets have the same sdk-settings,  
> so
> build the osg-frameworsk AND your apps with 10.4u SDK or 10.5 SDK, you
> can't mix them, because of a binary incompatibility introduced with  
> 10.5
> + OpenGL. See the posts from E.Wing for more details.
>
> hope that helps,
>
> Stephan
>
>
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