Hi Mike,
Thanks for the pointer about the GPU pipeline, I'll check it out.
> So you're drawing 6x as many quads as necessary; that's seems a good
> rationale to learn geometry shaders! :-) That and moving texcoord generation
> off the CPU and into the vertex shader.
I'm pretty anxious to try them out myself, but in this case, I don't
think it would make that much difference. Sure, in percentage terms 6x
more is a lot, but in absolute terms it's still not very much (20 cables
with 20 segments of 6 quads each - 2400 quads... and even in terms of
vertices it's not that many...), so I guess I'm doing something wrong.
It's not the first time someone's displayed cables, and using geometry
shaders was not an option until recently, so there's obviously something
amiss.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org