Hello Anders,
> I did something similar a while back.
> http://www.vrlab.umu.se/research/colosseum3d/images/cables2.avi
Wow, very nice!
> Also I did not spend that much time on the calculation of texture
> coordinates, which is as far as I know a fairly hard problem.
We're pretty satisfied with just using the world-space distance between
the two ends of a segment to determine the texture coordinates. It's not
perfect but sufficient...
> I was more or less drawing a skewed cylinder between the interpolated
> points.
That's what we're doing. Did you use OSG for your implementation? Care
to share some details on how your geometry is being built?
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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