Hello Anders,
> I did something similar a while back.
> http://www.vrlab.umu.se/research/colosseum3d/images/cables2.avi

Wow, very nice!

> Also I did not spend that much time on the calculation of texture 
> coordinates, which is as far as I know a fairly hard problem.

We're pretty satisfied with just using the world-space distance between 
the two ends of a segment to determine the texture coordinates. It's not 
perfect but sufficient...

> I was more or less drawing a skewed cylinder between the interpolated 
> points.

That's what we're doing. Did you use OSG for your implementation? Care 
to share some details on how your geometry is being built?

Thanks,

J-S

-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/

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