Just an idea : AFAIK , If you use a CameraNode under a Transform , the display is then not consistent with the picking : The display of any geometry under the CameraNode will be affected by the Transform, but the IntersectVisitor traversal of the CameraNode will reset the transformation matrix. Put any transform after the cameraNode.
(Hope this will help) Rémy Pedro José Muñoz a écrit : > Hi all, > Making an application to show the name of different elements, I can do > it with everything except with HUDs, do you have any idea why does it > happen? > Thanks in advance > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Remy Deslignes Ingenieur Developement / Software Engineer Tel: +33 (0)1.53.90.11.19 =========================================== Silicon Worlds S.A. 224, rue Saint Denis 75002 Paris France Tel: +33 (0)1.53.90.11.11 Fax: +33 (0)1.53.90.11.12 http://www.silicon-worlds.fr =========================================== _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org