Just an idea :

AFAIK , If you use a CameraNode under a Transform , the display is then 
not consistent with the picking : The display of any geometry under the 
CameraNode will be affected by the Transform, but the IntersectVisitor 
traversal of the CameraNode will reset the transformation matrix.
Put any transform after the cameraNode.

(Hope this will help)

Rémy

Pedro José Muñoz a écrit :
> Hi all,
> Making an application to show the name of different elements, I can do 
> it with everything except with HUDs, do you have any idea why does it 
> happen?
> Thanks in advance
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-- 
Remy Deslignes

Ingenieur Developement / Software Engineer 

Tel: +33 (0)1.53.90.11.19

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