Thanks Remy Deslignes,
I fix the problem

2008/2/6, [EMAIL PROTECTED] <
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> Today's Topics:
>
>    1. Re: Displaying cables (Jean-S?bastien Guay)
>    2. Re: Coordinate conversion -VPB (Jean-Christophe Lombardo)
>    3. Re: Problems with picking and HUDs (R?my Deslignes)
>    4. How to read VRML file in OSG (syed tayyab)
>    5. Re: How to read VRML file in OSG (Bob Huebert)
>    6. Re: How to read VRML file in OSG (Jean-S?bastien Guay)
>    7. X11 keyboard bug (+ ugly fix) (Melchior FRANZ)
>    8. Re: Efficient mesh data structures (Nicholas Yue)
>    9. Re: X11 keyboard bug (+ ugly fix) (Jean-S?bastien Guay)
>   10. Re: X11 keyboard bug (+ ugly fix) (Melchior FRANZ)
>   11. Re: X11 keyboard bug (+ ugly fix) (Bradford, Chase)
>   12. Re: X11 keyboard bug (+ ugly fix) (Melchior FRANZ)
>   13. Re: using VPB to make an earth model (Michael W. Hall)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 05 Feb 2008 09:13:25 -0500
> From: Jean-S?bastien Guay <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Displaying cables
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Bonjour R?my,
>
> > Just a stupid question : if the bottleneck is the update of the hose,
> > what would you think about using VBOs ?
> >
>
> Well, on a hunch yesterday before leaving I did something that actually
> improved things quite a bit: Before, when I wanted to switch off display
> lists, I would use both these lines:
>
>     geometry->setUseDisplayList(false);
>     geometry->setUseVertexBufferObjects(true);
>
> The result was that the geometry was not visible for some reason (which
> leads to a separate question of what is necessary to get VBOs working
> right, but that's not really important for now).
>
> In one try, I "accidentally" did this:
>
>     geometry->setUseDisplayList(false);
>     //geometry->setUseVertexBufferObjects(true);
>
> (i.e. DLs off but VBOs _not_ on - not sure what state that leaves the
> geometry in...)
>
> And that gave a really *huge* improvement! The cables are almost not
> significant now in the draw time. So I guess it really was the display
> list recompilation that was killing my draw time.
>
> Thanks everyone for the tips and ideas for investigation. I'd say
> problem solved at this point. :-)
>
> J-S
>
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                http://www.cm-labs.com/
>                         http://whitestar02.webhop.org/
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 05 Feb 2008 15:34:52 +0100
> From: Jean-Christophe Lombardo <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Coordinate conversion -VPB
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi,
>
> Maybe you could specify a NODATA value both for input and output to
> gdal_warp (-srcnodata -dstnodata options) .
> I thought such an option was also available in osgdem, but I can't find
> it....
>
> jc
>
> --
> Jean-Christophe Lombardo  - Salle Immersive "Le Corbusier"
> http://salle-immersive.cstb.fr
> EVE / Centre Scientifique et Technique du Batiment
> 290 route des Lucioles - BP 209 - 06904 Sophia Antipolis - France
>
>
>
>
>
>
>
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>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 05 Feb 2008 15:51:27 +0100
> From: R?my Deslignes <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Problems with picking and HUDs
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Just an idea :
>
> AFAIK , If you use a CameraNode under a Transform , the display is then
> not consistent with the picking : The display of any geometry under the
> CameraNode will be affected by the Transform, but the IntersectVisitor
> traversal of the CameraNode will reset the transformation matrix.
> Put any transform after the cameraNode.
>
> (Hope this will help)
>
> R?my
>
> Pedro Jos? Mu?oz a ?crit :
> > Hi all,
> > Making an application to show the name of different elements, I can do
> > it with everything except with HUDs, do you have any idea why does it
> > happen?
> > Thanks in advance
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
>
> --
> Remy Deslignes
>
> Ingenieur Developement / Software Engineer
>
> Tel: +33 (0)1.53.90.11.19
>
> ===========================================
> Silicon Worlds S.A.
> 224, rue Saint Denis
> 75002 Paris  France
> Tel: +33 (0)1.53.90.11.11
> Fax: +33 (0)1.53.90.11.12
> http://www.silicon-worlds.fr
> ===========================================
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 5 Feb 2008 17:53:12 +0000
> From: syed tayyab <[EMAIL PROTECTED]>
> Subject: [osg-users] How to read VRML file in OSG
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi
> i want to if it is possible to read a vrml (.wrl) file in OSG , and will
> all the attributes and functinality will be imported from the VRML file.
> Regards
> Syed Tayyab
>
> _________________________________________________________________
> Free games, great prizes - get gaming at Gamesbox.
> http://www.searchgamesbox.com
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> ------------------------------
>
> Message: 5
> Date: Tue, 5 Feb 2008 09:19:42 -0900 (AKST)
> From: Bob Huebert <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] How to read VRML file in OSG
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: TEXT/PLAIN; charset=US-ASCII; format=flowed
>
> Yes, it is possible to read vrml files into the osg.
>
> You'll need to build the Coin3D library and rebuild osg. The result will
> be able to display simple vrml files, not all functionality is supported.
>
> Hope this helps.
>
> -bob
>
> On Tue, 5 Feb 2008, syed tayyab wrote:
>
> > Hi
> > i want to if it is possible to read a vrml (.wrl) file in OSG , and will
> all the attributes and functinality will be imported from the VRML file.
> > Regards
> > Syed Tayyab
> >
> > _________________________________________________________________
> > Free games, great prizes - get gaming at Gamesbox.
> > http://www.searchgamesbox.com
>
>
> ------------------------------
>
> Message: 6
> Date: Tue, 05 Feb 2008 14:14:56 -0500
> From: Jean-S?bastien Guay <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] How to read VRML file in OSG
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hello Syeb and Bob,
> > You'll need to build the Coin3D library and rebuild osg. The result will
> > be able to display simple vrml files, not all functionality is
> supported.
>
> Another solution is to use the OpenVRML2 reader. For Windows see
>
>
>
> http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins
>
> Hope this helps,
>
> J-S
>
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                http://www.cm-labs.com/
>                         http://whitestar02.webhop.org/
>
>
>
> ------------------------------
>
> Message: 7
> Date: Tue, 5 Feb 2008 21:19:52 +0100
> From: Melchior FRANZ <[EMAIL PROTECTED]>
> Subject: [osg-users] X11 keyboard bug (+ ugly fix)
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;  charset="us-ascii"
>
> There's a problem with the keyboard support on X11. It's really
> caused by the way X works, and SDL or glut are said to struggle
> with it as well. I haven't seen the problem there, though, so
> they probably found a way to work around it.
>
> To reproduce start the osgkeyboard example, press a few modifier
> keys (let's say Ctrl and Shift) and while keeping them pressed
> switch the desktop (e.g. on KDE) or minimize the window. Release
> the modifier keys. Now, when you switch back or open the minimized
> window, you'll see Ctrl and Shift still activated. And it's not
> only an visual problem. These keys are actually not released, and
> pressing 'a' will now really be seen as 'A'. That's very annoying
> in FlightGear. One has to press and release the respective modifier
> keys to get the missing release event.
>
> I've "fixed" that here with a little hack. I doubt that it's
> acceptable for CVS, as it sends releases for keys that were never
> pressed, which might confuse some applications. But maybe the patch
> inspires someone to write a real fix. ("UnmapNotify" is sent when
> the window gets hidden away, and "MapNotify" when it's brought back.)
>
> m.
>
>
>
> Index: src/osgViewer/GraphicsWindowX11.cpp
> ===================================================================
> --- src/osgViewer/GraphicsWindowX11.cpp (revision 7855)
> +++ src/osgViewer/GraphicsWindowX11.cpp (working copy)
> @@ -919,6 +919,14 @@
>
>              case UnmapNotify :
>                  osg::notify(osg::INFO)<<"UnmapNotify event
> recieved"<<std::endl;
> +#define RELEASE(a) getEventQueue()->keyRelease(osgGA::GUIEventAdapter::a,
> eventTime)
> +                RELEASE(KEY_Shift_L),   RELEASE(KEY_Shift_R);
> +                RELEASE(KEY_Control_L), RELEASE(KEY_Control_R);
> +                RELEASE(KEY_Meta_L),    RELEASE(KEY_Meta_R);
> +                RELEASE(KEY_Alt_L),     RELEASE(KEY_Alt_R);
> +                RELEASE(KEY_Super_L),   RELEASE(KEY_Super_R);
> +                RELEASE(KEY_Hyper_L),   RELEASE(KEY_Hyper_R);
> +#undef RELEASE
>                  break;
>
>              case ReparentNotify:
>
>
> ------------------------------
>
> Message: 8
> Date: Wed, 6 Feb 2008 07:45:03 +1100
> From: "Nicholas Yue" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Efficient mesh data structures
> To: "OpenSceneGraph Users" <[email protected]>
> Message-ID:
>         <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> On 05/02/2008, Morn? Pistorius <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I am looking for an efficient general mesh data structure and I
> > thought I would bounce this one off the list.  I came across OpenMesh
> > (http://www.openmesh.org), which looks like it might be useful and
> > could conceivably be integrated into an osgNodeKit.  Has anyone here
> > ever used it or could you recommend something else?
> >
> > As always, feedback is greatly appreciated!
>
> OpenMesh uses something call acgmake to build it.
>
> I have not had success in building it on Ubuntu.
>
> I am also looking for an efficient general mesh data structure
> (hopefully templatize)
>
> Regards
> --
> Nicholas Yue BSc (Hons) MACM
> Graphics - RenderMan, RIB, Visualization, OpenGL
> Custom Dev - C++ porting, OSX, Linux, Windows
> http://www.proceduralinsight.com/about.html
>
>
> ------------------------------
>
> Message: 9
> Date: Tue, 05 Feb 2008 15:56:50 -0500
> From: Jean-S?bastien Guay <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] X11 keyboard bug (+ ugly fix)
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hello Franz,
>
> > To reproduce start the osgkeyboard example, press a few modifier
> > keys (let's say Ctrl and Shift) and while keeping them pressed
> > switch the desktop (e.g. on KDE) or minimize the window. Release
> > the modifier keys. Now, when you switch back or open the minimized
> > window, you'll see Ctrl and Shift still activated. And it's not
> > only an visual problem. These keys are actually not released, and
> > pressing 'a' will now really be seen as 'A'. That's very annoying
> > in FlightGear. One has to press and release the respective modifier
> > keys to get the missing release event.
> >
>
> For reference, the same thing happens on Windows, and is often an issue
> when debugging (if an action which is triggered by a modified keypress
> activates a breakpoint, when you go back to the app the modifier is
> still active and you have to press/release the key to get rid of it).
>
> As you said, it's really a window manager issue, and I've seen it in
> other apps to. Not sure if OSG should try to work around it or not...
>
> J-S
>
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                http://www.cm-labs.com/
>                         http://whitestar02.webhop.org/
>
>
>
> ------------------------------
>
> Message: 10
> Date: Tue, 5 Feb 2008 22:34:36 +0100
> From: Melchior FRANZ <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] X11 keyboard bug (+ ugly fix)
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;  charset="iso-8859-1"
>
> * Jean-S?bastien Guay -- Tuesday 05 February 2008:
> > For reference, the same thing happens on Windows,
>
> Oh, didn't know that.
>
>
>
> > Not sure if OSG should try to work around it or not...
>
> Well, but it's annoying as hell, and my computer is not
> supposed to annoy me.  :-)
>
> And again: I never saw that in FlightGear when linked with
> glut or sdl. (We still support all three, but will probably
> go for osgviewer only.)
>
> m.
>
>
> ------------------------------
>
> Message: 11
> Date: Tue, 5 Feb 2008 14:04:52 -0800
> From: "Bradford, Chase" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] X11 keyboard bug (+ ugly fix)
> To: "OpenSceneGraph Users" <[email protected]>
> Message-ID:
>         <
> [EMAIL PROTECTED]>
> Content-Type: text/plain;       charset="iso-8859-1"
>
> I ran into this problem very recently too on a Win32 system.  The solution
> I had to adopt was checking the modifier keys using the Win32 API's
> GetKeyState function when processing a key that's affected by modifiers.
>
> I agree that it probably shouldn't be OSG's responsibility to account for
> this problem.  However, part of the problem stems from OSG attempting to
> support, given a false sense of security.
>
> On the Windows side, we could explicitly poll a modifier key's state
> before sending an event off to the EventQueue, without relying on
> KEYUP/KEYDOWN synchronization.  However, doing something like that would
> cause inconsistencies between the platforms, and I don't know if the X11 has
> a counterpart.
>
> Chase
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Melchior FRANZ
> > Sent: Tuesday, February 05, 2008 1:35 PM
> > To: [email protected]
> > Subject: Re: [osg-users] X11 keyboard bug (+ ugly fix)
> >
> > * Jean-S?bastien Guay -- Tuesday 05 February 2008:
> > > For reference, the same thing happens on Windows,
> >
> > Oh, didn't know that.
> >
> >
> >
> > > Not sure if OSG should try to work around it or not...
> >
> > Well, but it's annoying as hell, and my computer is not
> > supposed to annoy me.  :-)
> >
> > And again: I never saw that in FlightGear when linked with
> > glut or sdl. (We still support all three, but will probably
> > go for osgviewer only.)
> >
> > m.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> ------------------------------
>
> Message: 12
> Date: Tue, 5 Feb 2008 23:14:56 +0100
> From: Melchior FRANZ <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] X11 keyboard bug (+ ugly fix)
> To: [email protected]
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain;  charset="us-ascii"
>
> * Bradford, Chase -- Tuesday 05 February 2008:
> > On the Windows side, we could explicitly poll a modifier key's state
> > before sending an event off to the EventQueue, without relying on
> > KEYUP/KEYDOWN synchronization.  However, doing something like that
> > would cause inconsistencies between the platforms, and I don't know
> > if the X11 has a counterpart.
>
> X11 does, of course, tell you which modifiers are active. But only
> which modifier level (shift), not which modifier key (shift_l, shift_r),
> so you'd still release keys that were never pressed before. (I'm not
> sure if that's really a problem, but it might be.) One would have to
> keep track of every single key to avoid it.  :-/
>
> For me *not* fixing that in OSG is not an option. But then again,
> it *is* fixed for me in OSG already, so ...  :-)
>
> m.
>
>
> ------------------------------
>
> Message: 13
> Date: Tue, 05 Feb 2008 17:15:13 -0600
> From: "Michael W. Hall" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] using VPB to make an earth model
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> Hey,
>
> Did you find out anything?  I have been looking for data to create an
> earth model myself.  I did a search for the tiff files you listed and
> found them.  I tried the following  command:
>
> osgdem --bluemarble-west -t ../land_shallow_topo_west.tiff
> --bluemarble-east -t ../land_shallow_topo_east.tiff--geocentric -l 12 -o
> earth.ive
>
> Here is the output I received:
>
> --bluemarble-west GEOGCS["WGS 84",DATUM["WGS_1984",SPHEROID["WGS
> 84",6378137,298.257223563
> ,AUTHORITY["EPSG","7030"]],TOWGS84[0,0,0,0,0,0,0],AUTHORITY["EPSG","6326"]],PRIMEM["Greenwich",0,AUTHORITY["EPSG","8901"]],UNIT["degree",
> 0.0174532925199433,AUTHORITY["EPSG","9108"]],AXIS["Lat",NORTH],AXIS["Long",EAST],AUTHORITY["EPSG","4326"]]
> matrix={
>         180 0 0 0
>         0 180 0 0
>         0 0 1 0
>         -180 -90 0 1
> }
>
> -t ../land_shallow_topo_west.tiff
> --bluemarble-eastGEOGCS["WGS 84",DATUM["WGS_1984",SPHEROID["WGS
> 84",6378137,298.257223563
> ,AUTHORITY["EPSG","7030"]],TOWGS84[0,0,0,0,0,0,0],AUTHORITY["EPSG","6326"]],PRIMEM["Greenwich",0,AUTHORITY["EPSG","8901"]],UNIT["degree",
> 0.0174532925199433,AUTHORITY["EPSG","9108"]],AXIS["Lat",NORTH],AXIS["Long",EAST],AUTHORITY["EPSG","4326"]]
> matrix={
>         180 0 0 0
>         0 180 0 0
>         0 0 1 0
>         0 -90 0 1
> }
>
> -t ../land_shallow_topo_east.tiff--geocentric
> -o earth.ive
> Realized window
> started DataSet::createDestination(12)
> completed DataSet::createDestination(12)
> Error: no scene graph to output, no file written.
>
> I have the 500m blue marble images in the same directory as the data
> files.  I am learning.  Just wanted to show what I tried and see if you
> had figured anything out.
>
> Thanks,
> Michael
>
>
>
> On Sat, 2008-02-02 at 09:58 -0600, Philip Hahn wrote:
> > Group,
> >
> > I realize Virtual Planet Builder is in a state of flux. Is it possible
> > to use either 0.9.1 or 0.9.4 to create an earth model, similar to the
> > older version of osgdem?
> >
> > I tried last night (tweaking the input syntax which apparently
> > changed), but basically got garbage out. Could someone give me a valid
> > syntax for such an operation using the land_shallow_topo_west and
> > land_shallow_topo_east .tiff's (or recommending a different overlay
> > image with a known working syntax)?
> >
> > Eventually I'd like a model that has actual terrain heights but for
> > now a spheroid with imagery overlay is sufficient!
> >
> > Thanks,
> >
> > Philip
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
> ------------------------------
>
> _______________________________________________
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>
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