Hello Sebastian, > Indeed ... I once spent half a day figuring out that the texture matrix > wasn't applied ;-) >
Hehe, that happens to all of us! > Me culpa! ... it was the uniform name. I accidentally added them > somewhere else with the PROTECTED-flag. > That has also happened to me more often than I'd like to admit... I once spent 3 days debugging why shadows were being done by the fixed pipeline, only to find out that the top node of my graph was getting an empty osg::Program with a PROTECTED flag, but that was so deep down in the framework code that I hadn't found it until I decided to do a complete dump of the graph... > So thank you for pointing to the problem! If I want to contribute, how > may I submit suggestions/ patches? > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org Note that Robert (project lead, and also the one who merges changes) is on vacation right now, so you might not get a response right now. Also see http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol And also, if your submission is a per-fragment lighting shader for ShadowMap, you might want to either add parameters to control whether per-vertex or per-fragment lighting is applied, or ask Robert about adding the shader to OpenSceneGraph-Data instead... I think for a while now most people will still want per vertex lighting by default. But if the submission is for fixes or other things, go ahead and submit it! > I really appreciate your fast and exact response ... saved me some gray > hair ;-) My pleasure! J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

