Hey all! I need a simple fade effect, is it possible to use osg::BlendFunc for this?
osg::ref_ptr<osg::BlendFunc> wakeBlend = new osg::BlendFunc(); wakeBlend->setFunction(osg::BlendFunc::DST_COLOR, osg::BlendFunc::ZERO); I whould like to increase the alpha value each frame, is there any way to define the alpha or transparacy using this osg::BlendFunc?, its actually only a model i load, which i want to fade (its a common bitmap) in and out over 2 seconds. -- Mr. Johan Johnsson AutoSim AS, Strandveien 106, 9006 Tromsø Visit us at http://www.autosim.no _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

