Hi all,

In my application I load all the models I need before start to render the
scene. These models are loaded from flt files (heavy models with a lot of
data). These objects are spread along the scene, I mean, not all of them are
watched at the same time. When I move the camera around,  the problem arises
when it's the time to render one of the models for the first time, the
application gets frozen for a couple of seconds. I guess that although the
model is yet loaded, when it is the first render of the model there are some
work that is done inside OSG (for example, I read in OpenSceneGraph Quick
Start Guide that during the first render pass, OSG creates an OpenGL texture
object to store the image data contained in osg::Texture2D).

I wonder if it's a way to do all the job needed before the first render of
the object, to achieve a continuous execution of my application.

Thanks in advance.

Emilio Lozano.
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