One approach is to use shaders for fading. Here's a simple example:

https://wush.net/websvn/osggis/filedetails.php?repname=osggis&path=%2Ftrunk%2Fsrc%2FosgGIS%2FFadeHelper.cpp

Of course you'd need to augment the shaders to support lighting, texturing
etc., but you get the idea.
-gw

On Feb 15, 2008 1:38 PM, Judd Tracy <[EMAIL PROTECTED]> wrote:

> Does osg support or has anybody implemented fading between LOD
> transistions?  I found an old thread where someone talks about it but no
> word if anything ever happened with it
> http://osgcvs.no-ip.com/osgarchiver/archives/June2003/0162.html
>
> --
> Judd Tracy
> Institute for Simulation and Training
> University of Central Florida
> 407-882-1405
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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