Hi

After some more testing, i found that there were some settings i was 
using that don't fit a connected particle system, such as having 
randomized particle speeds(so parts of the trail overshoot others). Now 
i have quite reasonable trails working by tweaking settings, but i 
haven't yet established the conditions that trigger the bug. I'm a bit 
busy these days, but i'll investigate and give more details when time 
allows.

Cheers,
Tiago


Robert Osfield wrote:
> Hi Tiago,
> 
> I'm afraid I'm rather cold on particle system right now, having not
> worked on them for a couple of years.  From the screenshots I could
> immediately see what the specific problem was so we'll need to go back
> and forwards a few times to work out what might be amiss, either in
> your setup or osgParticile library itself.
> 
> Could you explain what you see is going wrong.  Do any of the OSG
> example exhibit this problem?
> 
> Robert.
> 
> On Thu, Jan 31, 2008 at 11:37 PM, Tiago Gusmão <[EMAIL PROTECTED]> wrote:
>> Hello,
>>
>>  I'm adding particle support to FlightGear and everything is going fine
>>  so far except when i try to use connected particles:
>>
>>  Solid mode:
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-002.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-003.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-004.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-005.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-006.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-007.jpg
>>
>>  Wireframe:
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-008.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-009.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-010.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-011.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-012.jpg
>>  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-013.jpg
>>
>>  I'm doing it "by hand" (not using *Effect class), this is the same code
>>  i use for a normal particle system, except i instantiate a
>>  ConnectedParticleSystem instead. Am i doing something wrong?
>>  Using 2.3.4
>>
>>  Thanks in advance!
>>
>>  Cheers,
>>  Tiago


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