not true, there are still some there but working from home! ----- Original Message ----- From: "Brian R Hill" <[EMAIL PROTECTED]> To: "OpenSceneGraph Users" <[email protected]> Sent: Monday, February 18, 2008 2:40 PM Subject: Re: [osg-users] LOD problems using OSG with TerraPage
>I heard that Presagis got rid of all the Terrex engineers about a month > ago. If it's true then I'd doubt Presagis would put any effort into an OSG > loader. > > Brian > > [EMAIL PROTECTED] wrote: ----- > > > To: "OpenSceneGraph Users" <[email protected]> > From: "Robert Osfield" <[EMAIL PROTECTED]> > Sent by: [EMAIL PROTECTED] > Date: 02/18/2008 06:00AM > Subject: Re: [osg-users] LOD problems using OSG with TerraPage > > Hi Kiff, > > I can't really provide a good answer as there is way too little info > about the problem for me to get the bottom of it remotely, one really > needs the database and the an animation path that reproduces the > problem, then one can start digging in to it. It might be a database > set up problem, it might be a bug in the OSG's TXP plugin, it might > simply be an artefact of the way that the TXP plugin has to manage > LOD's to ensure that no cracks between adjacent tiles appear. > > There is a chance that Terrax engineers have seen this problem and > know of a solution. Terrex do have an update to the OSG's Terrex > plugin that is awaiting completion and approval for release, but this > has been the state of play for over six months I'm still awaiting > source code from them... Whether this update will fix you problem or > not I have no idea, but it would be worth contact them about it. > > Robert. > > On Feb 18, 2008 1:08 AM, Kiff Loh <[EMAIL PROTECTED]> wrote: >> Hi, >> >> I'm using OSG viewer to see a txp terrain generated by Terra Vista. I >> have 10m and 1m imagery, with multiple LODs. >> >> I noticed that when I'm doing low level flying using OSG viewer, my most >> detailed LOD sometimes switches to the 2nd LOD. I'm flying just above >> the terrain, so it is quite impossible that the 2nd distances switched >> in. >> >> I've tried 3 LOD (10m) with high resolution insets (1m), 3 LOD (10m) >> with 6 LOD AOI (1m), and I noticed the problem pops most of the time >> when I generate the database. I've tried shifting the 2nd LOD to 50,000m >> to avoid the problem, but it still appears. >> >> Please help. >> >> 777 >> >> >> >> -----Original Message----- >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > This is a PRIVATE message. If you are not the intended recipient, please > delete without copying and kindly advise us by e-mail of the mistake in > delivery. NOTE: Regardless of content, this e-mail shall not operate to > bind CSC to any order or other contract unless pursuant to explicit > written > agreement or government initiative expressly permitting the use of e-mail > for such purpose. > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

