Hi Lucas,

Have a look at the osgtext example as there is code in their, invoked
by osgterrain that has a compile operation.

Robert.

On Feb 18, 2008 5:14 PM, Lucas Lallement <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I would like to be able to load textures painlessly, and by that I
> mean loading the image and applying the texture only when the texture
> is ready. This seems to work by doing this through an operation but I
> would like to avoid the application to be blocked during the
> "setImage" and the wrapping. I have tried using compile contexts but
> in the end the contexts are synchronized (via BarrierOperation ?).
> The application osgViewer from 2.1 used to feature compile contexts
> but it generates errors such as " makeCurrentIplementation() failed (
> from PixelBufferWin32 ) "; does compile contexts only work properly
> with Linux?
>
> Any sort of help would be very much appreciated; Thank you in advance.
>
> Lucas.
>
> PS: I am using high resolution textures in my benches to actually
> notice that it freezes.
> PSS: I am using window 2000 with Visual Studio 2005, a GeForce7800GS
> with the newest Nvidia drivers and 2 Intel Xeon processors.
> _______________________________________________
> osg-users mailing list
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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