Thanks for the response, Robert.
On Mon, 2008-02-18 at 17:54 +0000, Robert Osfield wrote:
> Hi Jeremy,
>
> Most OSG objects implement the clone operator with CopyOp parameter so
> you can just pass this along. For objects like std::vector etc you
> would typically just implement a deep copy, i.e. copy all the
> contents, unless of course its a vector of ref_ptr<>'s in which case
> copying the contents of the vector shares the pointers so you have to
> do a element by element deep copy op on the objects if that's what is
> required.
>
> To see examples of various ways of implementing the copy operator have
> a look at the implementations - they are all over the OSG.
Hmm, I think I probably wasn't as clear as I could have been--or perhaps
I'm still misunderstanding. Let me provide another very simple,
contrived example here:
// -----------------------------------------------------------
struct MyGeometry: public Geometry {
ref_ptr<Vec3Array> _verts;
MyGeometry() {
_verts = allocateSomeGeometry();
setVertexArray(_verts.get());
}
MyGeometry(const MyGeometry& myG, const CopyOp& co):
Geometry(myG, co) {
}
}
MyGeometry* mg1 = new MyGeometry();
MyGeometry* mg2 = mg1->clone(CopyOp::DEEP_COPY_ALL);
// -----------------------------------------------------------
With the above code, the _verts ref_ptr in mg2 won't point to anything,
since I haven't intialized it, although mg2 WILL have the proper
geometry, since there was a deep copy of all the existing data (in fact,
osgWidget introduces it's own "cloneAs" method which always does a
DEEP_COPY, since this is almost always desired). What I'm wanting to
do--and haven't been able to find an example of in OSG yet--is an easy
way to set _verts in the copy. Simply adjusting the copy constructor to
look like the following:
// -----------------------------------------------------------
MyGeometry(const MyGeometry& myG, const CopyOp& co):
Geometry (myG, co),
_verts (myG._verts) {
}
// -----------------------------------------------------------
...gives me a ref_ptr that references data in the old object, naturally.
Currently, I'm able to work around and get the desired behavior, but I
want to make sure everything is proper before implementing a lot of
stuff wrong and having the submission rejected because of little weird
things like this. :)
You can see a real world example in action here:
http://code.google.com/p/osgwidget/source/browse/tags/0.1.5/src/Widget.cpp#70
> Robert.
>
> On Feb 18, 2008 5:10 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
> > I have a quick question that I may be over-thinking, of which I have yet
> > to find a simple answer.
> >
> > Imagine that I have a class Derived from osg::MatrixTransform--let's
> > call this osgWidget::Window. In my derived Window class, I have a number
> > of osg::ref_ptr<> objects referencing various things that get added to
> > the Window object itself, and which I keep around for ease of use
> > elsewhere in the API.
> >
> > I want to provide suitable copy constructors (and am required to do so
> > by using the META_Object macro, thankfully), but I'm beginning to see a
> > definite problem when setting the pointers in the "new" copies ref_ptr
> > object. Usually I can come up with clever tricks to do so, but generally
> > it's not very straightforward--which leads me to my main question: is it
> > generally bad design to keep ref_ptr's around like this when designing
> > classes that will directly derive from OSG objects? Using
> > osg::CopyOp::DEEP_COPY_ALL ensures that I will get a full copy of the
> > subgraph, which is certainly the desired behavior, but I'm not entirely
> > sure I know the best way to easily set any internal ref_ptr's to the new
> > subgraph after copy other than--like I mentioned earlier--clever
> > tricks. :) Below is an example of one such abomination:
> >
> >
> >
> > // Here we're in the copy ctor()
> > Window::Window(const Window& w, const CopyOp& co):
> > MatrixTransform(w, co) {
> > ColorArray* c = dynamic_cast<ColorArray*>(getColorArray());
> >
> > if(c) _c = c;
> > }
> >
> >
> >
> > ...where _c is my osg::ref_ptr<ColorArray> object, and where
> > getColorArray() works because we're using DEEP_COPY_ALL and we assume
> > all of the geometry was deeply copied into the new object.
> >
> > I really feel like I'm missing an easier way to do this...
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
>
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