Hi,

Saving the scene to a .osg file already yields a fairly readable ASCII
text file, or are you proposing even greater verbosity?

>From a convenience standpoint, agree it could be handy to overload the
insertion operator to add Node support.

Cheers
-- mew



> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Per Rosengren
> Sent: Sunday, February 17, 2008 8:07 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] Printing the scene graph as text
> 
> I order to debug the osg program I am currently working on, I have
> written some functions to print the scene graph as text. For instance,
> 
> notify(NOTICE) << myNode;
> 
> will print the following to stdout:
> --------------------------------------------
> Camera:
>      Group: Scene root
>          Group: ../../models/polis-tri-v2.3ds
>              Geode: Cube
>                  Geometry: : Vertices: 194
>              Geode: Cylinder
>                  Geometry: : Vertices: 392
>          Switch: Switch blobs on/off:  On: 0 1
>              PositionAttitudeTransform: : Pos: ( -3.21639, -1.86514,
> 0.587853 ), Scale: ( 1, 1, 1 )
>                  Geode:
>                      ShapeDrawable:  -> Sphere: : Radius: 0.1
>              PositionAttitudeTransform: : Pos: ( 2.39094, -1.85198,
> -0.263018 ), Scale: ( 1.5, 1.5, 1.5 )
>                  Geode:
>                      ShapeDrawable:  -> Sphere: : Radius: 0.1
>      PositionAttitudeTransform: : Pos: ( -0.351465, -1.85198,
-0.231732
> ), Scale: ( 1.9, 1.9, 1.9 )
>          Geode:
>              ShapeDrawable:  -> Sphere: : Radius: 0.1
>      PositionAttitudeTransform: : Pos: ( 2.39094, -1.85198, -0.263018
> ),
> Scale: ( 1.9, 1.9, 1.9 )
>          Geode:
>              ShapeDrawable:  -> Sphere: : Radius: 0.1
> 
> 
> --------------------------------------------
> 
> This is very useful for me, and would probably be useful for others as
> well. Should I add these functions to osg, and in that case, where and
> how?

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