Dear All: How can achieve the famous "depth of field" effect where only a portion of a scene is clear with the remaining part blurred/jittered.
I understand I need to use the accumulation buffer and multi-passing but how ? I have alredy looked into the osgmotionblur example and a few other opengl ones but my attempts were not quite successful. Can anyone point me into the right direction? It needs to be done with OpenSceneGraph. Appreciate any help/advice. Regards, Janusz _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

