Hi Adrian,

I do not think that a nodekit just for this purpose is
usefull or needed.

This kind of screen space algorithms can be perfectly
described by the osgPPU. I really like this kind of
effects and it seems that it is very straight forward
to implement. I will try to create a .ppu file which
can be easyly used with osgPPU to apply the SSAO onto
your currently bounded camera (the same way as it is
shown in the example of osgPPU for the blurring or
hdr).

The osgPPU will be released as developer/stable
release soon, since I now get little bit more time to
fight the last bugs away ;-)


Best regards,
Art




--- "Adrian Egli OpenSceneGraph (3D)"
<[EMAIL PROTECTED]> schrieb:

> Hi Andreas,
> 
> may you would be able to implement an opensource
> nodekit for openscenegraph,
> like osgShadow. This would be greate to get,
> implementing twice similar
> things are not so funny. if you would be able to add
> Inigo algorithm this
> would be really greate.
> 
> /adrian
> 
> 2008/2/25, Andreas Lindmark
> <[EMAIL PROTECTED]>:
> >
> > Funny you should ask. :)
> > Im currently doing a master thesis about ambient
> occlusion, and I've
> > implemented a type of screen space ambient
> occlusion in OSG and GLSL. It is
> > similar to the one you linked to but differs in
> some important areas. My
> > version is slower but I've been able to remove
> almost all self-shadowing and
> > it considers the distance between the shaded pixel
> and the sampled pixel in
> > eye space and not the only the difference in
> depth.
> > Im in the process of writing the report (in
> English) and cleaning up the
> > code but when this is done i can make it public if
> anyone is interested.
> > I have not tried to implement IƱigo's SSAO-method
> in OSG but im confident
> > that it should be fairly easy to do and it would
> be significantly faster
> > than my method.
> >
> > /Andreas Lindmark
> >
> > 2008/2/25, Adrian Egli OpenSceneGraph (3D)
> <[EMAIL PROTECTED]>:
> > >
> > >
> > > Hi all
> > >
> > > did someone still implemented this SSAO in OSG,
> any demo?
> > >
> > >
>
http://rgba.scenesp.org/iq/computer/articles/ssao/ssao.htm
> > > --
> > > ********************************************
> > > Adrian Egli
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > >
> > >
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> > >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 
> 
> -- 
> ********************************************
> Adrian Egli
> > _______________________________________________
> osg-users mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 



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