hi, 
what does the first parameter=unit in state.setTexCoordPointer mean?
the documentation just tells me its called unit ;)

is this 

glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2,GL_FLOAT,0,texCoordArray);

the same as

_state.setTexCoordPointer(0,2,GL_FLOAT,0,texCoordArray); 

?

_state is a member variable of ShapeDrawable.

thanks in advance,
andi 
 
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