Thanks,

So you say that OSG is supposed to work the way I want. I suspected that
EyePoint/ViewPoint methods could be somehow used for this purpose but it
looks like one of them was exactly added for this purpose. Thanks for
clarification.
So now it seems that my ShadowMap derived code might have another problem.
I will look into it and see what goes wrong.

Thanks again,
Wojtek

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Terry Welsh
Sent: Tuesday, February 26, 2008 7:07 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Problem to consider: Shadow maps and LOD


Hi Wojciech,
Robert and I discussed this issue in great detail over a year ago.
Here are some related email threads:
http://osgcvs.no-ip.com/osgarchiver/archives/August2006/0307.html
http://lists.openscenegraph.org/htdig.cgi/osg-users-openscenegraph.org/2007-
October/003697.html

Eventually, Robert made some changes to OSG (including the addition of
the View class) which eliminated this problem.  It fixed my own
shadows completely.  I wonder if your shadows are just finding some
corner case that is tricking Robert's fix into not working....
--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.mogumbo.com


>  Message: 5
>  Date: Tue, 26 Feb 2008 15:18:13 +0100
>  From: "Wojciech Lewandowski" <[EMAIL PROTECTED]>
>  Subject: [osg-users] Problem to consider: Shadow maps and LOD
>         computation
>  To: <osg-users@lists.openscenegraph.org>
>  Message-ID: <[EMAIL PROTECTED]>
>  Content-Type: text/plain; charset="windows-1250"
>
>  Hello everyone,
>
>  I have following problem: Shadow Mapping - so called duelling frusta case
ie light direction opposite to view direction. Objects drawn into Shadow Map
also contain LOD nodes. When rendering shadow map LODs are drawn based on
distance computed from shadow camera. But this is plain wrong: LODs should
be always selected based on distance from main camera. Is there a way to
overcome this problem and force LODs drawn into shadow map to be base on
distances from main cam ?
>
>  Thanks in advance, any ideas would be appreciated,
>
>  Wojtek Lewandowski
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