Hi Dieter, The View::setUpViewAcrossAllScreens() is set up to detect all the screens and open up windows with the appropriate projection and view matrices for a power wall. By default osgviewer should use this option. Have you tried this on your system? It'd be interest to here how this works out. In theory:
osgviewer mymodel.osg Should just work on your system right out of the box with no need for mods. Robert. On Wed, Feb 27, 2008 at 1:07 PM, Dieter Pfeffer <[EMAIL PROTECTED]> wrote: > > > Hi > > could s.o. please give me a hint - > what the best configuration is for a 3 channel visualisation with a > resolution of 3x1024 x768 on three 16:9 screens (one large wall), > so that I don't have distortion. > > I am testing with a cube with one large channel and with 3 adjacent channel > - > > > I have attached two images > > image_1ch - one large schannel with 60 fov and an aspectRatio of 4: > > camera->setProjectionMatrixAsPerspective(fovH, aspectRatio, 1.0, 1000000.0); > > > image_3ch - three channel with each 20 deg and an aspectRatio of 1.333 > > adj_view->addSlave(camera.get(), osg::Matrixd::translate(2.,0.0,0.0), > osg::Matrixd()); > camera->setProjectionMatrixAsPerspective( fovH, aspectRatio, 1.0, > 1000000.0); > adj_view->addSlave(camera.get(), osg::Matrixd::translate(2.,0.0,0.0), > osg::Matrixd()); > > I would expect that both configurations have nearly the same output, but you > can see the difference. > > What is my fault? > > > Thanks > > Dieter > > > > > > > > > Unclassified Mail > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

