Hi Dieter,

The View::setUpViewAcrossAllScreens() is set up to detect all the
screens and open up windows with the appropriate projection and view
matrices for a power wall.  By default osgviewer should use this
option.  Have you tried this on your system?  It'd be interest to here
how this works out.  In theory:

  osgviewer mymodel.osg

Should just work on your system right out of the box with no need for mods.

Robert.

On Wed, Feb 27, 2008 at 1:07 PM, Dieter Pfeffer
<[EMAIL PROTECTED]> wrote:
>
>
> Hi
>
> could s.o. please give me a hint -
> what the best configuration is for a 3 channel visualisation with a
> resolution of 3x1024 x768 on three 16:9 screens (one large wall),
> so that I don't have distortion.
>
> I am testing with a cube with one large channel and with 3 adjacent channel
> -
>
>
> I have attached two images
>
> image_1ch - one large schannel with 60 fov and an aspectRatio of 4:
>
> camera->setProjectionMatrixAsPerspective(fovH, aspectRatio, 1.0, 1000000.0);
>
>
> image_3ch - three channel with each 20 deg and an aspectRatio of 1.333
>
> adj_view->addSlave(camera.get(), osg::Matrixd::translate(2.,0.0,0.0),
> osg::Matrixd());
> camera->setProjectionMatrixAsPerspective( fovH, aspectRatio, 1.0,
> 1000000.0);
> adj_view->addSlave(camera.get(), osg::Matrixd::translate(2.,0.0,0.0),
> osg::Matrixd());
>
> I would expect that both configurations have nearly the same output, but you
> can see the difference.
>
> What is my fault?
>
>
> Thanks
>
> Dieter
>
>
>
>
>
>
>
>
> Unclassified Mail
>
>
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