HI Nicolas,

Thanks to your example I've been able to reproduce the problem, track
the cause down, fix it, and confirm the fix.  An svn update will get
the fix to GraphicsContext::realizeImplementation().  The fix was
simply to disable to automatic resize of the Camera's viewport and
projection matrix.

Cheers,
Robert.

On Wed, Feb 27, 2008 at 10:07 AM, nicolas peña <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> Here is the example, it behaves as described in my machine and in build
> against OSG 2.3.4
> One event that triggers the image resize is to resize the window, just
> moving it does not look to affect now.
>
> Cheers,
>     Nicolas.
>
>
> 2008/2/27, Robert Osfield <[EMAIL PROTECTED]>:
>
> > Hi Nicolas,
> >
> > This does sound like a bug.  Could you write a small example, or tweak
> > one of the existing OSG example to demonstrate the configuration you
> > are using so that others can test for the bug first hand.
> >
> > Cheers,
> > Robert.
> >
> >
> > On Tue, Feb 26, 2008 at 11:57 PM, nicolas peña <[EMAIL PROTECTED]>
> wrote:
> > > Hi all,
> > >
> > > I'm having a problem that is maybe well the result of  my lack knowledge
> but
> > > smells like a bug;
> > > I have a composite viewer with two views, one camera each. Both cameras
> > > share
> > > the rendering context. One renders to a window (defined in the traits
> passed
> > > to generate the
> > >  render context) and the other renders to a FBO. The later has an image
> > > attached to the color
> > > Buffer, whose size is supposed to determine the FBO size.
> > > This is in fact what happens at first, but if I interact a bit with the
> > > visible and only window
> > >  ( where the other camera is rendering)for example moving it, the size
> of
> > > the image attached to the FBO
> > > is set to the same value as the window.
> > > What I am missing here?
> > >
> > > Thanks a lot,
> > >               Nicolas.
> > >
> > >
> > >
> > >
> > >
> >
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> > >
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> > >
> > >
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> >
>
>
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