Yes, I need to control the camera view and animation path, and I would like to be able to set up the complete scene (or "level" if you will, in game terms) in blender and export it (meshes, cameras, lights, etc) to a single file (.osg would be simplest I guess). In the code I imagine I can then simply use the camera (or cameras) in the scene graph, with the stored position and orientation.
Erik On Sun, Mar 2, 2008 at 3:00 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Erik, > > What do you mean by a camera in the scene graph in this context? Are > you looking to control the camera view and animation path? Or do you > require to control the capturing of images via an active camera such > as a RTT effect? > > Robert. > > On Sun, Mar 2, 2008 at 1:47 PM, Erik Sundnes Løvlie > <[EMAIL PROTECTED]> wrote: > > Hello everyone, > > > > I have a few questions regarding the osg file format (and the blender > export > > plugin), and I couldn't find the answer when searching the mailing list > > archive (for this mailing list or the blender mailing lists + forums) > and > > google. > > > > Short intro / background: I am trying to write a small game using > blender > > for creating the 3d content and openscenegraph for the real-time > > visualization. I am using version 2.44 of blender and 2.2.0 of osg > (checked > > out from svn). My environment is kubuntu 7.10. > > > > So I have three questions that I hope someone can help me with: > > > > 1) I haven't been able to get the camera information (position + > > orientation) into the osg file when I export from blender. Looking at > the > > python code for the exporter, it seems it ignores the camera nodes > > completely. Does anyone know if this is a limitation in the osg file > format, > > or the blender plugin, or neither? I haven't been able to find camera > info > > in any of the .osg files in the OpenSceneGraph-Data-2.0 archive. > > > > 2) How do people normally use the osg file format in their projects? > Many > > .osg files with one mesh in each, keeping the scene setup (camera, > lights, > > etc) in some other file? > > > > 3) Does anyone have a feeling about which file format is the most common > to > > use in games projects using openscenegraph? Could it be collada perhaps? > > > > Regards, > > Erik Lovlie > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

