Hello! How can/should I synchronize the application flow-control to the end of an animation (realized as osg::AnimationPath) ?
Assume: we have a projectile that should be animated. 1. we calculate the trajectory and setup the animation-path with some trajectory data. 2. then the animation-path will be applied to the projectile-node (the exact way to do this, is still vague to me; the only information source I found untill now, is the osganimation example, which handles only a single animation type, with endless animation) 3. == now: how can I sync the rest of the application with the end of the projectile-animation ? == e.g. expand scene graph with new data, start other animation(s), etc... The way with polling the timer seems somehow crude to me... There should be a better way ?! (better documentation !) Thanks, Alexej _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

