Hello Robert,

 

Thanks for your answer.

Unfortunately, when I do setClearMask() operation on a camera, the scene
becomes black and nothing more.

 

I've ported this tutorial and this code is the only remaining !

Not so easy J

 

If you have any idea.

 

Thanks in advance,

Regards.

 

Jon

 

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Hi Jon,

 

You can control the clear mask via;

 

  camera->setClearMask(0x0);

 

Which is a bit more straight forward than having to dig deep inside
osgProducer.

 

At the viewer level it'd be:

 

  viewer.getCamera()->setClearMask(0x0);

 

I'm not familiar with this example, but clearly it needs porting

across.  As I'm not familiar I can't say exactly what to change, but

in general you can move cameras between the scene graph and the view

but more easily than was possible before 2.x, this means that some

tasks can now be solved in a more natural way.

 

As a general task we'll need to complete the work on porting the old

1.x based tutorials across to 2.x, in general this will be a

simplification as much as a porting job.

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