If the problem occurs with two slave cameras, then you should be able to reproduce it using osgviewer on a dual-display system, right? If so, please post an .osg file so that we can reproduce the issue. -Paul
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Jason Coposky > Sent: Sunday, March 02, 2008 4:17 PM > To: osg-users > Subject: [osg-users] slave cameras and transparent bin > > > quick question: > > i have two adjacent slave cameras with a 45 degree heading view > offset from single point of projection. > > if i have overlapping geometry with partially transparent > textures > they will render correctly in one camera but incorrectly > in the other > in that the background is no longer properly blended through the > transparent portions of the geometry. > > im testing this with two gaussian blobs which fall off to > 100% transparent > which are overlapped. > > my guess is that the z sort is done once for the master > camera and not > for the view offset of the slave cameras. is there some > simple way > to remedy this or will i have to create multiple viewers > and manually > set the view offset every frame in a predraw callback? > > much thanks > > ~jason coposky > > > > > > ______________________________________________________________ > ______________________ > Looking for last minute shopping deals? > Find them fast with Yahoo! Search. > http://tools.search.yahoo.com/newsearch/category.php?category=shopping > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

