On Thu, Mar 6, 2008 at 6:53 PM, Cole, Charles E. (LARC-B702)[GENEX SYSTEMS] <[EMAIL PROTECTED]> wrote: > Thanks Robert. > > I was hoping what seemed to be the simplest solution would work. I'll > pursue a little further, particularly in the TXP plug-in. Is there a > way to force specific LOD's to load (particularly the highest)?
No, you can only force the highest by iterating from top to bottom like the osgSim::HeightAboveTerrain does. > I think the shader solution is probably the best and would actually lead > into some other work that I'd like to do. Unfortunately, I really don't > know anything about shaders. So, I've got quite a bit of learning to do > before I can attempt. Shaders are really just little C programs with contraints on the data in and data out, its a bit bewildering at first but quite a bit of fun once you get going. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org