On Thu, Mar 6, 2008 at 6:53 PM, Cole, Charles E. (LARC-B702)[GENEX
SYSTEMS] <[EMAIL PROTECTED]> wrote:
> Thanks Robert.
>
>  I was hoping what seemed to be the simplest solution would work.  I'll
>  pursue a little further, particularly in the TXP plug-in.  Is there a
>  way to force specific LOD's to load (particularly the highest)?

No, you can only force the highest by iterating from top to bottom
like the osgSim::HeightAboveTerrain does.

>  I think the shader solution is probably the best and would actually lead
>  into some other work that I'd like to do.  Unfortunately, I really don't
>  know anything about shaders.  So, I've got quite a bit of learning to do
>  before I can attempt.

Shaders are really just little C programs with contraints on the data
in and data out, its a bit bewildering at first but quite a bit of
fun once you get going.

Robert.
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