Hi , I don't know if an easy way exist, but you can get your normalArray and "correct" it... but you have to know exactly the vertices number to get normal and invert it...
Vincent. 2008/3/7, lorenzo bronzin <[EMAIL PROTECTED]>: > > hi robert, > > > loading a wavefront .obj file is there a way to make the plugin > consider the normals to be all on the same side/direction/orientation? > As far as I understand they are built considering the order the vertexes > define > a face, so if two adiacent faces are described with clockwise vertexes > and counterclockwise > vertexs, they'll have opposite normals, and so different shading. > Or is there a way to make(as in blender) the object double-sided? > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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