Hello All, I am using the pick example code in my app to display the objects under the mouse. The results as usual are displayed in a text lable hud.
However, when the text length grows, it comes under mouse and even that is also getting picked up and displayed. I do not want the display "text lable" HUD to be picked up. Tried modifying the Z value of the hud etc... but did not get much difference. I see that the HUD is declared as "post render" element. Not sure why it gets picked up. I see that there is some "traversal mask" to be used. But did not find much info on how to use it? What should be the mask that I set to the Text HUD to make it non pickable? Any help is appreciated. Thank you. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

