Hello All,

I am using the pick example code in my app to display the objects
under the mouse. The results as usual are displayed in a text lable
hud.

However, when the text length grows, it comes under mouse and even
that is also getting picked up and displayed. I do not want the
display "text lable" HUD to be picked up.

Tried modifying the Z value of the hud etc... but did not get much
difference. I see that the HUD is declared as "post render" element.
Not sure why it gets picked up.

I see that there is some "traversal mask" to be used. But did not find
much info on how to use it? What should be the mask that I set to the
Text HUD to make it non pickable?

Any help is appreciated.

Thank you.
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