Hi Nicholas,
i actually implemeted it some other way and it worked.
using a for loop.(which was the idea)
thanx 



Well, is it actually really easy.
I post here some incomplete code that should be
sufficient for you to
 grab
the idea.
I was using a home made random generator, but you can
of course use any
 one.
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> Today's Topics:
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>    1. Re: thousand spheres ( nicolas pe?a )
>    2. Re: Bad lighning for osg::Text objects in
> cheap hardware or
>       mesa software renderer (Robert Osfield)
>    3. Render Queue (GediMaster)
>    4. Re: Render Queue (Paul Martz)
>    5. FrameBufferObjects and multithreading. (Jim
> Terhorst)
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>    7. get function in osg::Matrixf (Renan Mendes)
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----------------------------------------------------------------------
> 
> Message: 1
> Date: Sun, 9 Mar 2008 14:45:37 +0100
> From: " nicolas pe?a " <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] thousand spheres
> To: "OpenSceneGraph Users"
> <[email protected]>
> Message-ID:
> 
>
<[EMAIL PROTECTED]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Well, is it actually really easy.
> I post here some incomplete code that should be
> sufficient for you to grab
> the idea.
> I was using a home made random generator, but you
> can of course use any one.
> 
> 
> 
>    SceneRoot = new osg::Group();
>    osg::Geode** node = (osg::Geode**)
> malloc(sizeof(osg::Geode*) * N_Nodes);
>    osg::PositionAttitudeTransform** node_trans =
> (osg::PositionAttitudeTransform**)
> malloc(sizeof(osg::PositionAttitudeTransform*) *
> N_Nodes);
>    osg::Vec3 temp_posit;
> 
> 
> 
> 
> for(int i = 0; i < N_Nodes; i++)
>    {
>        node[i] = createSphere();
>        node_trans[i] = new
> osg::PositionAttitudeTransform();
> 
>
temp_posit.set(newRandom()*x_range,newRandom()*y_range,newRandom()*z_range);
>        node_trans[i]->setPosition(temp_posit);
>        node_trans[i]->addChild(node[i]);
>        SceneRoot->addChild(node_trans[i]);
>    }
> 
> Cheers,
>         Nicolas.
> 
> 
> 2008/3/9, wanyama harold <[EMAIL PROTECTED]>:
> >
> > Hi Nicholas,
> > thanxs. i would like more details becoz thats
> exactly
> > what i want. i thought of the for loop but dint
> know
> > how to simply implement. i would be grateful if u
> > could show me how.
> >
> >
> >
> > Hi,
> >         I have used OSG in the past to create the
> > visuals aspects
> >         of a huge scale network simulator (up to
> 20000
> > nodes).
> >         So if you detail more your problem may be
> I
> > can help.
> >         I created my nodes instances with a 
> simple
> > 'for' loop,
> >         placing each one either using a random
> > generator or
> >         reading from a configuration file.
> >   Cheers,
> >         Nicolas.
> >
> >
> >
> >      
>
__________________________________________________________
> > Sent from Yahoo! Mail.
> > The World's Favourite Email
> http://uk.docs.yahoo.com/nowyoucan.html
> >
> > _______________________________________________
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> 
> ------------------------------
> 
> Message: 2
> Date: Sun, 9 Mar 2008 17:33:17 +0000
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Bad lighning for osg::Text
> objects in cheap
>       hardware or mesa software renderer
> To: "OpenSceneGraph Users"
> <[email protected]>
> Message-ID:
> 
>
<[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Hi Andreas,
> 
> This looks like a bug in the OpenGL driver, and as
> such try looking at
> updates to the driver to see if it fixes things.
> 
> Robert.
> 
> On Sun, Mar 9, 2008 at 11:05 AM, Andreas Goebel
> <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> >  I have the problem that many of my customers
> (schools) use cheap
> >  hardware. I use many osg::Text objects, and with
> cheap hardware (or the
> >  mesa software renderer) they look bad when the
> distance to the text is
> >  getting less.
> >
> >  I attach two samples, the good sample is taken
> with my own hardware,
> >  whereas the bad one is taken with a mesa software
> renderer.
> >
> >  I already tried disabling mipmapping, but this
> did not help.
> >
> >  Suggestions for workarounds are highly welcome!
> >
> >  Regards,
> >
> >  Andreas
> >
> > _______________________________________________
> >  osg-users mailing list
> >  [email protected]
> > 
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Mon, 10 Mar 2008 01:41:45 +0800
> From: "GediMaster" <[EMAIL PROTECTED]>
> Subject: [osg-users] Render Queue
> To: <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> 
=== message truncated ===



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