Hi,
I want to render depth buffer of a scene to texture for further 
processing. I've read the osgprerender example, and know how to write 
color buffer to texture. I changed line 376 from
camera->attach(osg::Camera::COLOR_BUFFER, texture);
to
camera->attach(osg::Camera::DEPTH_BUFFER, texture);
but it gives me a black texture which renders on the waved flag.
I don't know if any preparation is needed before use DEPTH_BUFFER, can 
any one help me?
My system:
Windows Server 2008 with Aero effect enabled, use NVIDIA 163.75 driver.

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