Just do a viewer.renderingTraversal before initialising CEGUI and it should work. :)
On Wed, Mar 12, 2008 at 4:48 PM, Leontyev, Sergey <[EMAIL PROTECTED]> wrote: > Hello, > > > > I have been trying to get CEGUI to work using OSG 2.2, and it does not > work for me. It almost works, but all I see is white shapes. I remember > having this issue using OSG 1.2, I believe it was solved by moving > viewer.realize() in front of CEGUI init... *So yes it definitely worked > in OSG 1.2 for me, *so what changed? > > > > I tried to use my previous code that I used with OSG 1.2 as well as > osgCEGUI example (that I modified slightly to compile including this line > new CEGUI::System( new CEGUI::OpenGLRenderer(0, 1900, 1200) ); > > > > > > So can you please help me to get this straight, is there anything I can > do? > > > > Thanks! > > Sergey > > > > > > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Serge Lages http://www.tharsis-software.com
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