Just do a viewer.renderingTraversal before initialising CEGUI and it should
work. :)

On Wed, Mar 12, 2008 at 4:48 PM, Leontyev, Sergey <[EMAIL PROTECTED]>
wrote:

>  Hello,
>
>
>
> I have been trying to get CEGUI to work using OSG 2.2, and it does not
> work for me.   It almost works, but all I see is white shapes. I remember
> having this issue using OSG 1.2, I believe it was solved by moving
> viewer.realize() in front of CEGUI init...  *So yes it definitely worked
> in OSG 1.2 for me, *so what changed?
>
>
>
>  I tried to use my previous code that I used with OSG 1.2  as well as
> osgCEGUI example (that I modified slightly to compile including this line
>   new CEGUI::System( new CEGUI::OpenGLRenderer(0, 1900, 1200) );
>
>
>
>
>
> So can you please help me to get this straight, is there anything I can
> do?
>
>
>
> Thanks!
>
> Sergey
>
>
>
>
>
>
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Serge Lages
http://www.tharsis-software.com
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