Hi,

I'm adding precipitations in our application and I'm very surprised by 
the performance differences when I use different antialiasing settings.

Configuration: Core 2 duo 6400 / GeForce 7900 GTX

I run the command "osgprecipitation cow.osg"

No AA: 587 Hz (initial view) 2380 Hz (viewed from above)
2x:    554 Hz (initial view) 2046 Hz (viewed from above)
4x:    480 Hz (initial view) 1530 Hz (viewed from above)
8xS:     2 Hz (initial view)  440 Hz (viewed from above)

The anisotropic filtering also reduce the performances.

Can someone confirm these results.

Why does the camera position impact the frame rate ?
Is there some "things" that are not rendered when the raindrops are seen 
from above ?

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