Hi, As a small note (I cannot verify the specifics w.r.t. the "Thread Optimization"), I once sent a bug report, including example source code, where the threading mode did matter w.r.t. multi-texturing. Maybe it's related? Please see this thread: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-October/003949.html
best regards Raymond Robert Osfield wrote: > Hi, > > Multitexturing has absolutely nothing to do with threading on the OSG > side, so if the enabling "Thread Optimization" on the NVidia control > panel is almost 100% percent certain to be a bug in the NVidia driver. > > Robert. > > On Thu, Mar 13, 2008 at 2:41 PM, zhangguilian <[EMAIL PROTECTED]> wrote: > >> Hi, >> I use Multitexturing in my application, when I use NVIDIA graphics driver >> version 169.21 and turn on the "Thread Optimization" on the NVIDIA control >> panel, using the second texture unit seems to make the scene destroyed-the >> scene has lots of debris(The strange phenomenon is in Attachment), I have >> only one GPU and its model is NVIDIA GeForce 8800 GTS, every thing will be >> OK if I turn off the "Thread Optimizaiton" and using other driver versions, >> I don't know whether there is any relationship between Multitexturing of >> OSG1.2 and "Thread Optimization" of the NVIDIA control panel, and I also >> wonder how to solve this problem. >> >> Thanks very much! >> ________________________________ >> >> zhangguilian >> 2008-03-10 >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

