Hi,

As a small note (I cannot verify the specifics w.r.t. the "Thread 
Optimization"), I once sent a bug report, including example source code, 
where the threading mode did matter w.r.t. multi-texturing. Maybe it's 
related? Please see this thread: 
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-October/003949.html

best regards
Raymond


Robert Osfield wrote:
> Hi,
>
> Multitexturing has absolutely nothing to do with threading on the OSG
> side, so if the enabling "Thread Optimization" on the NVidia control
> panel is almost 100% percent certain to be a bug in the NVidia driver.
>
> Robert.
>
> On Thu, Mar 13, 2008 at 2:41 PM, zhangguilian <[EMAIL PROTECTED]> wrote:
>   
>> Hi,
>> I use Multitexturing in my application, when I use NVIDIA graphics driver
>> version 169.21 and turn on the "Thread Optimization" on the NVIDIA control
>> panel, using the second texture unit seems to make the scene destroyed-the
>> scene has lots of debris(The strange phenomenon is in Attachment), I have
>> only one GPU and its model is NVIDIA GeForce 8800 GTS, every thing will be
>> OK if I turn off the "Thread Optimizaiton" and using other driver versions,
>> I don't know whether there is any relationship between Multitexturing of
>> OSG1.2 and "Thread Optimization" of the NVIDIA control panel, and I also
>> wonder how to solve this problem.
>>
>> Thanks very much!
>>  ________________________________
>>
>> zhangguilian
>> 2008-03-10
>> _______________________________________________
>>  osg-users mailing list
>>  [email protected]
>>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>     
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>
>   

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