Hi Tony,

Thanks for the feedback.

I'm aware of the threading issue in osgGA::StateSetManipulator, its
easy to fix by setting the DataVariance of the StateSet it modifies to
DYNAMIC, but... this will effectively forces the main thread to wait
till the whole draw traversal is complete as the StateSet it modifies
decorates the whole scene graph.  This is rather a heavy impact for
just occassionally responding to a key press so I'm looking for a
solution that avoids this impact.

While I wait for feedback on the OSX I'll ponder on this issue so more
to see if I can come up with quick solution, but it may well be
something that requires more extensive changes beyond
StateSetManipulator and hence more time so would have to wait till
after 2.3.5.

Robert.

On Fri, Mar 14, 2008 at 10:24 AM, Tony Horrobin
<[EMAIL PROTECTED]> wrote:
> OpenSceneGraph compiles cleanly in the RelWithDebInfo configuration.
>
>  osgviewer cessnafire.osg
>
>  There is an issue with toggling textures ( it becomes unresponsive or
>  erratic after a while ) which is fixed by using --SingleThreaded
>
>  Ubuntu 7.10
>  Linux 2.6.23.14 #2 SMP Wed Jan 30 16:54:58 GMT 2008
>
>  OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
>  OpenGL version string: 2.1.2 NVIDIA 169.09
>
>  Using built-in specs.
>  Target: i486-linux-gnu
>  Configured with: ../src/configure -v
>  --enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr
>  --enable-shared --with-system-zlib --libexecdir=/usr/lib
>  --without-included-gettext --enable-threads=posix --enable-nls
>  --with-gxx-include-dir=/usr/include/c++/4.1.3 --program-suffix=-4.1
>  --enable-__cxa_atexit --enable-clocale=gnu --enable-libstdcxx-debug
>  --enable-mpfr --enable-checking=release i486-linux-gnu
>  Thread model: posix
>  gcc version 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)
>
>  -Tony
>
>
>
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