I second the C++/CLI recommendation. It allows you to mix .NET and
native C++ code very easily. Works quite well.


On Fri, Mar 14, 2008 at 6:36 PM,  <[EMAIL PROTECTED]> wrote:
> Hello All,
>
> We are using OsgDotNet and noticed a couple of things we would like to ask
> about.
>
> 1.  We noticed that the quat multiply is not exported in .NET.  We saw that
> this was because of the OsgIntrospection not properly exporting some of the
> overloaded operators, so there are probably other ones besides quat
> multiply.  We were going to go ahead and implement it ourselves, but I
> wanted to see if there was some standard way people were using to provide
> for themselves these kinds of operators.
>
> 2.  We have some code that was written in straight C++ and OSG, building
> some scene graphs we would like to include.  We WERE using Managed C++ and
> our own OSG kinds of wrappers to make that interop work. Now we are moving
> over to OsgDotNet and we were looking for a way to wrap stuff written in
> C++.  Any way to do that?
>
> Thanks,
> -- Rick
> _______________________________________________
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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