I second the C++/CLI recommendation. It allows you to mix .NET and native C++ code very easily. Works quite well.
On Fri, Mar 14, 2008 at 6:36 PM, <[EMAIL PROTECTED]> wrote: > Hello All, > > We are using OsgDotNet and noticed a couple of things we would like to ask > about. > > 1. We noticed that the quat multiply is not exported in .NET. We saw that > this was because of the OsgIntrospection not properly exporting some of the > overloaded operators, so there are probably other ones besides quat > multiply. We were going to go ahead and implement it ourselves, but I > wanted to see if there was some standard way people were using to provide > for themselves these kinds of operators. > > 2. We have some code that was written in straight C++ and OSG, building > some scene graphs we would like to include. We WERE using Managed C++ and > our own OSG kinds of wrappers to make that interop work. Now we are moving > over to OsgDotNet and we were looking for a way to wrap stuff written in > C++. Any way to do that? > > Thanks, > -- Rick > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

