Hi everyone,

I have implemented Terrain library using Geometry Clipmap algorithm. In my
project, I have to display terrain two different windows. And, I have used
vertex buffer object to render the terrain. When I use to second display,

float* cachedData =
static_cast<float*>(mExtension->glMapBuffer(GL_ARRAY_BUFFER_ARB,GL_READ_WRITE_ARB));

function always returns NULL and I can't map GPU buffer. But it works for
one window.

Anyone idea about this problem.

Thanks a lot.
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