Hi Ke Li

You can implement a zooming functionality with the camera function setProjectionMatrixAsOrtho(...) We also use a orthographic projection in 3d. And we implement our zoom with this nice function.

I hope this will help...
Have a nice evening!

Daniel Moos


Am 18.03.2008 um 19:55 schrieb Ke Li:

Dear all,

In the following post, Robert said that orthographic projection should be avoided.

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/7660/focus=7664

But I know that some OpenGL applications do use orthographic projection with zooming functionality. So I'm a little confused.

Can any one give me some enlightenment?

Thanks!

Ke Li

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