Hi, I'd like to help, but don't know what you are asking...
Vincent Bourdier wrote: > Hi all, > > I just have a little question, because I'm not sure of something about > quat : > > I have to quat q1 and q2 > > To pass form q1 to q2 I've made q = q1.inverse()*q2 > > But even if the result angle looks correct... the vector or rotation > looks very little : Is this vector _of_ rotation? Where is this vector coming from? > > vec : 2.71051e-020, -2.71051e-020, 1.0842e-019 > > Sometimes it is 0 0 0... > > Do I have to get the vector, normalize it and set it to the quat ? or is > the vector lenght important ? Normalising 0 0 0 (or something close to it) is bound to give you headaches. What do you want to use the vector for? Please provide more context. jp > > thanks, > > regards, > Vincent > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

